Legal
Accessibility
Last updated 22 June 2026
We want this site to be usable by as many people as possible, and we treat accessibility as part of the craft rather than an afterthought.
What we do
- Semantic HTML landmarks, headings in order, and labelled navigation.
- Every meaningful image carries descriptive alt text; decorative art is hidden from assistive tech.
- All motion (floating embers, parallax, the marching roster, reveal animations) is disabled automatically when your system requests reduced motion.
- Text aims for legible contrast against the dark backdrop, and the layout reflows down to small screens.
- Interactive controls are real buttons and links, reachable and operable by keyboard.
Known gaps
This is an actively developed indie project. Some areas are still being improved, and the downloadable game has its own separate accessibility considerations.
Tell us
If something here is hard to use, we want to know: ben@mithryl.dev. Real reports from real people are the fastest way we fix things.