Accessibility
Line Tower Wars is a real-time strategy game rendered to an HTML canvas.
We want it playable by as many people as possible, and we are honest about
current limitations.
What helps today:
- Separate volume sliders for music and effects, plus a master control.
- Keyboard shortcuts for core actions: 1-6 to send creeps, TAB or V for
the overview camera, X for sell mode, ESC to pause.
- A 90 second planning phase at the start of every match with no time
pressure beyond the visible countdown, which can also be skipped.
- Color plus shape coding: tower elements differ by silhouette and roof
color; creep types differ by body shape, not color alone.
Known limitations: the game requires a pointing device
for tower placement, has no screen reader support (canvas rendering), and
has no colorblind-specific palette yet.
If something blocks you from playing, tell us and we will try to fix it:
ben@mithryl.dev